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Téléchargement > Patch NwN2 > Patch 1.06972 -> 1.06973
Vault-FR - Telechargement

Patch 1.06972 -> 1.06973

Proposé par : Zantigui
Proposé le : 13/06/2007
Téléchargement(s) : 2302
Taille du fichier : 0 B
Critiques : 0.00
Description : 
Patch Nwn2 de la version 1.06972 vers la version 1.06973 (français)

Citation :
Comment installer un patchen manuel:
Prenez le fichier téléchargé au format zip, copier le dans le répertoire d'installation de neverwinter 2.
Lancez l'autopatcher.
Celui ci trouvera le fichier et l'installera. Après, vous pourrez lancer Neverwinter Nights 2 en utilisant la version que vous avez téléchargé.


Changelog patch 1.06 Beta US & 1.06
Correctifs de la bêta v1.06:

* Renvoi des morts-vivants fonctionne désormais correctement.
* Les druides, les rôdeurs et les prêtres du domaine de la Faune peuvent désormais correctement sélectionner leurs compagnons animaux.
* L’éditeur ne déclenchera plus d’exception non traitée lors de l’affichage des boîtes de dialogue “N’achètera pas…” et “Ne vendra pas…” dans les propriétés de l’échoppe.

NOUVEAUX AJOUTS

* Divers

o Quelques ajouts pour personnalisé les UIs : Les utilisateurs pourront désormais placé des textures sur les Objet UI via script, ou modifier la progression d'une barre de progression (via script de même), (ndt : ces fonctions se trouvaient déjà dans le patch 1.05 mais ne fonctionnaient pas).
o Les sorts ayant des modes diverses pourront désormais être appelés depuis des objets. (Ex : protection contre le mal).

* Scripts

* Quelques nouvelles fonctions script ont été ajoutées :

* SetGUIObjectTexture()
* UIObject_Misc_ExtractData()
* UIObject_OnRadial_DisplayCustomRadial()
* UIObject_Input_ActionTargetScript()
* GetInfiniteFlag()
* SetInfiniteFlag()
* GetKeyRequiredFeedbackMessage()
* SetKeyRequiredFeedbackMessage()
* GetPickpocketableFlag()
* SetPickpocketableFlag()
* GetTrapActive()
* SetWillSavingThrow() (Utilisable sur les portes et les placables uniquement)
* SetReflexSavingThrow() (Utilisables sur les portes et les placables uniquement)
* SetFortitudeSavingThrow() (Utilisables sur les portes et les placables uniquement)
* SetLockKeyRequired()
* SetLockKeyTag()
* SetLockLockDC()
* SetLockUnlockDC()
* SetLockLockable()
* SetHardness()
* GetHardness()
* GetAreaSize()
* SetUseableFlag()
* GetPlaceableLastClickedBy()
* SetGUIProgressBarPosition()
* IntToObject()
* ObjectToInt()

* Les placables dispose désormais d'un événement OnClick. Cet événement est lancé lorsqu'un utilisateur clique sur le placable et s'il peut accéder à celui ci.
* EffectSetScale() : Cette fonction a été modifié pour pouvoir ajusté la taille d'un objet selon un (ou plusieurs) axe(s), de façon non uniforme.
* SpeakOneLineConversation() : Cette fonction dispose désormais d'un paramètre pour le volume qui prend en compte le canal "Crier" et "Chuchoter".
* GetAttribute() : Dispose désormais d'un paramètre nBaseAttribute=FALSE. S'il passe sur TRUE, la valeur retournée sera l'attribut de base de la créature à la place du total.
* CreateItemOnObject() : Cette fonction dispose désormais d'un 4ème paramètre pour permettre aux utilisateurs de placer le tag de l'objet créé.

* Editeur

* Annuler et Rétablir fonctionne désormais pour les Terrains, l'Herbe et l'Eau.
* Il y a quelque nouveau raccourci clavier pour modifier la taille du pinceau et la pression dans l'éditeur:

+ [ : Diminue la taille de la brosse de 1.
+ Shift + [ : Diminue la taille de la brosse extérieur de 1.
+ ] : Augmente la taille de la brosse de 1.
+ Shift + ] : Augmente la taille de la brosse extérieur de 1
+ - : Diminue la pression de 10%.
+ Shift + - Diminue la pression de 25%.
+ = : Augmente la pression de 10%.
+ Shift + = : Augmente la pression de 25%.

* L'outil "Aplatir" a été modifié pour modifier plus graduellement la pente entre les hauteurs intérieurs et extérieures. De plus un paramètre de Pression a été ajouté a l'outil pour déterminé la rapidité du changement, et la valeur intérieure est désormais prise à 0 au lieu de 1.
* Une nouvelle texture : "Cliff_08" a été ajoutée.

CORRECTION DES BUGS

* Général
o “Spécialisation martiale Supérieure (marteau léger)” ne s'affichera plus comme " Spécialisation Martiale Supérieure (Fléau)".
o Le serveur dédié peut maintenant charger les modules sauvegardés en répertoire comme les modules sauvegardé en .mod. Le paramètre suivant : -moduledir servira à charger le répertoire module par ligne de commande.
o Les effets de lumière "Specular" ont été améliorés. Les petits objets seront mieux vus qu'avant.
o Les arbres et les objets qui "fade" ne perdent plus leurs ombres directionnelles lorsqu'ils se "fade out".
* Script
o ActionRest() : utilisera désormais normalement le paramètre : bIgnoreNoRestFlag.
o EffectHeal() : Pourra désormais restaurer les PVs des portes et des placables.
o SetTrapActive() : fonctionnera désormais sur les portes et les placables comme sur les déclencheurs.
o SetOrientOnDialog() : Fonctionnera désormais normalement.
o ExportAllCharacters() et ExportSingleCharacters() : écriront les fichiers BIC dans le serveur vault.
* Effets/Sorts/Domaines
o Malédiction réduira désormais toutes les valeurs de caractéristique de la cible par 3 au lieu de 2.
o Absorption d'Energie ne permettra plus le jet de sauvegardes.
o Le Domaine Clérical de la Guerre est désormais renommé comme "Domaine de la fureur", pour permettre la future implantation d'un domaine de la guerre plus conforme à celui de Donjons & Dragons.
* Changement de 2DA (important)
Les 2DA suivants ont été modifiés dans le patch BETA 1.06 :
o ambientmusic.2da
o appearance.2da
o crafting.2da
o disease.2da
o doortypes.2da
o iprp_monsterhit.2da
o soundset.2da
o spells.2da
o visualeffects.2da

/!\ Jasperre propose une liste des modifications aux 2DA et aux scripts qui ont été modifiée pour le passage au 1.06. Cliquez sur le lien pour en savoir plus! (Merci à Simkim pour l'information)
Citation :
ambientmusic.2da
New column "Label" - which is at the far right, and for default tracks just has the "Resource" column copied to it. User tracks can likely label it like the spells.2da can be.

appearance.2da
4 amazing changes

* Line 542: Label column: Beetle_Bombadier -> Beetle_Bombardier
* Line 574: Label column: "Dwarf,Durgar" -> "Dwarf,Duergar"
* Line 602: Label column: NPC_Kharlever -> NPC_Khralver
* Line 611: Label column: NPC_HunterStaute -> NPC_HunterStatue

crafting.2da

* TAGS column. Mass change, all "0" values now "****"
* SKILL column. Line 4 - 146 - "0" values now "1092"

disease.2da

Mummy Rot First_Save and Subs_Save changed from 20 / 20 to 16 / 16. This generally affects the mummy's melee attack if I recall correctly.

doortypes.2da

OpenTime column added to far right. All entries are **** . What is this for?

feat.2da

Column: OrReqFeat3, lines: 68, 69, 70, 72 (Improved Critical for: Short sword, Shortbow, Rapier, Longsword). Entries changed from **** to 1763 (Bard Weapon Proficiency).

iprp_bonushp.2da

New entries added for values 25, 30...+5...50.

iprp_monsterhit.2da

Added Ability Drain 1d4, 1d6 and 1d8 variants. Not sure what the original was.

k_xp_awards.2da - Removed

spells.2da

* Line: 371 (Horrid Wilting) Column: TargetingUI. changed from 2 to 10.
* Line: 490 (Stone to Flesh) Column: Category. changed from 9 to 7.

terrainmaterials.2da

Empty new lines to 164 (Padding?), on 165 is a new entry for TT_GR_Cliff_08.

texturestileceiling.2da - New
texturestilefloor.2da - New
texturestilewall.2da - New

Not really sure why they were added, am not a modeller.

visualeffects.2da

Line: 877 (Acid Breath). Column: Ces_HeadCon_Node. Changed from fx_question_fountain.sef to ****

Citation :


* Melfs Acid Arrow - nw_s0_acidarrow - No more spell resistance or any form of globe / spell immunity / spell mantle!
* Aid - nw_s0_aid - HP bonus is seperated from other bonuses, and the spells continal effects will be there after it has been lost. Dispelling works correctly still.
* Assay Resistance - nw_s0_assayrest - Fixed so the effect is correctly applied to the caster, with a simple visual applied to the target. A caster can only assay a single target at once.
* Bears Endurance - nw_s0_bearendur - Removes previous castings as other ability powering spells do.
* Bestow Curse - nw_s0_bescurse - -3 to all stats rather then -2.
* Blade Barrier - nw_s0_baldebarselfa, nw_s0_baldebarselfc, nw_s0_baldebarwalla, nw_s0_baldebarwallc - Reflex save changed to a proper reflex adjusted damage, which now takes into account Evasion feats.
* Body of the Sun - nw_so_bodysuna, nw_so_bodysunc - Twofold - There are only effects each round, not when a creature enters the affected area, and the save like Blade Barrier now takes into account Evasion feats.
* Magic Cirle Against Evil / Good - small change, GetFriend changed to the standard ALL_ALLIES faction check.
* Color Spray - nw_s0_colspray - Sleep is not applied at all levels now. <= L2 is sleep, >= 3 and <= 4 is blindness (at -1 of normal rounds duration), >= 5 is stun (at -2 of normal rounds duration)
* Creeping Doom - nw_s0_crpdoom - Metamagic now applied correctly.
* Death Knell - NW_S0_DeathKnel - Correctly removes existing bonuses from this spell only if we can gain them. As Aid, HP is seperated correctly (but still removed correctly from dispel magic).
* Disintegrate - nw_s0_disngrt - Now does a ranged touch attack, not a melee one. Empower metamagic now works. Beam effect is applied if the target is missed (Although *not* if the target is friendly or if they resist the spell?)
* Divine Power - nw_s0_divpower - No longer provides an attack bonus, but instead a new effect which makes the caster's BAB equal to his hit dice ("as a fighter of equal level"). HP is seperated as with Aid, and dispelled correctly.
* Eagles Splendor - nw_s0_eaglespl - Constant name fix.
* Energy Drain - nw_s0_enedrain - No fortitude save anymore
* Enlarge Person - nw_s0_enlrgeper - GITHYANKI and GITHZERAI racial types can now be affected. Will not work twice on someone with the Grey Dwarf version either.
* False Life - nw_s0_falselife - Removes previous castings.
* Fire Burst - nw_s0_fireburst - Correctly does a reflex save which takes into account Evasion feats.
* Freedom of Movement - nw_s0_freemove - Good spells which make a person move slower are not removed (foundation of stone, tortoise shell, stone body, iron body).
* Ghostly Visage - nw_s0_ghostvis - Altered so magical weapons, not magical damage (such as from magic missile) is needed to penetrate the damage reduction.
* Grease - nw_s0_grease - Duration now 1 round / level (up from 2 + caster level / 3)
* Greater Heroism - nw_s0_grheroism - Rather then 60 seconds * caster level * 10, it is now 6 seconds * caster level * 10 (making it, in fact, 1 turn / level). Previous castings removed properly. HP is seperated as Aid. Fear immunity added to the effects.
* Greater Restoration - nw_s0_grrestore - Good spells which provide some bad effects are not removed; Enlarge Person + Grey version, Righteous Might, Stone Body, Iron Body.
* Greater Invisibility - NW_S0_GrtrInvis - (L4 mage spell) When attacking, it no longer removes the concealment bonus of the spell (like Aid with the HP bonus).
* Horrid Wilting - nw_s0_horrwilt - Upped AOE radius from 20' to 30' (+50%!)
* Warlock Dark Invocation: Dark Foresight - nw_s0_idarkfors - Limit of the DR correctly calculated. Previous effects correctly removed.
* Warlock Lesser Invocation: Flee the Scene - nw_s0_ifleescen - Caster now gets haste effects too.
* Improved Mage Armor - nw_s0_impmagarm - Bonus is a static +6 (changed from less then 6 if < 10 caster level), but at 1 hour / level duration now (up from 1 turn / level)
* Improved Invisibility - NW_S0_ImprInvis - (Assassing version) Same fix as Greater Invisibility.
* Invisibilty Purge - NW_S0_InvPurgeA - Assassin Improved Invisibility also removed from this spell.
* Warlock Dark Invocation: Dark Foresight - nw_s0_iretinvis - Caster is not affected by the feedback from the effect being dispelled.
* Joyful Noise - NW_S0_JoyFlNois - small change, GetFriend changed to the standard ALL_ALLIES faction check.
* Lesser Restoration - NW_S0_LsRestor - As greater restoration, doesn't remove good spells.
* Lesser Spell Mantle - NW_S0_LsSpMant - Maximise correctly calculated (now 12, from 10)
* Least Spell Mantle - nw_s0_lstspmant - Maximise correctly calculated (now 8, from 10)
* Nature's Avatar - nw_s0_natavatar - Damage Bonus of +10 correctly calcualted. Bonus HP is sperated correctly like Aid. Previous effects removed.
* Prismatic Spray - NW_S0_PrisSpray - Factions now checked (line was uncommented before). Double effects ("Roll twice") properly applied.
* Rejuvination Cocoon - nw_s0_rejuvcocoon - Duration correctly changed with metamagic. Damage reduction is against anything, and cannot be bypassed with adamantium weapons as before.
* Remove Disease - nw_s0_remeffect - Ability decreases removed from this removal do not remove good spells (like Greater Restoration doesn't).
* Restoration - nw_s0_restore - As Greater Restoration, no good spells removed.
* Righteous Might - nw_s0_rightmight - Grey Dwarf spell doesn't stack. Duration lowered to 1 round / level (from 60 seconds / level), Damage resistance vs. positive or negative damage is now damage reduction against a specific alignment (neutral/good vs. evil, evil vs. good).
* Remove Paralysis - NW_S0_RmvParal - small change, GetFriend changed to the standard ALL_ALLIES faction check.
* Shades - nw_s0_shadescaster - If cast on self, correctly removes shield and applies +4 shield AC (before applied a mage armor +4 armor AC effect)
* Storm Avatar - nw_s0_stormavatar - Although partially corrected, damage bonus should be applied correctly without empower / maximise metamagic. Metamagic correctly applied to duration.
* Sunbeam - nw_s0_Sunbeam - Evasion and improved evasion are properly applied on sucessful saves.
* Tensor's Transformation - NW_S0_TensTrans - HP is split off like Aid.
* Tortoise Shell - nw_s0_tortshell - Metamagic empower / maximise don't work (if forced) now. Duration metamagic applied now. Bonus AC is 6 + ((Caster Level - 11) / 3) up from 6 + (nCLevel - 11).
* Vitriolic Sphere - nw_s0_vitsphere - Evasion is now used properly. Duration effects applied on failed save (which have no further saves).
* Greater Magic Fang - x0_s0_gmagicfang - Applies bonuses to the creature weapons now.
* Magic Fang - x0_s0_magicfang - As G. Magic Fang.
* Battletide - X2_S0_BattTideB - Warpriest version properly removed when exiting the area of effect

Feat scripts:

* Frenzy - NW_S1_Frenzy - Additional +1 attack (for some reason) for this feat.
* Inspire Frenzy - nw_s1_inspfrenzy - Additional +1 attack (for some reason) for this feat. (Also, greater frenzy doesn't boost the strength bonus to 10 rounds, it is always 6)
* Aura of Despair - NW_S2_AuraDespairA - (Blackguard) - Only affects enemies (so no allies in a full PvP setting).
* Battle Mastery - NW_S2_BatMast - (Domain) DR is not bypassable by adamantium now
* Implacable Foe - NW_S2_ImpFoe - (Warpriest) - Bonus Hit Points changed to Temporary Hit Points. Caster now (correctly) not affected.
* Bard Song: Cloud Mind - nw_s2_sngcldmnd - Will now not remove other bard songs in effect (although this can be removed by "normal" bard songs if they remove any at all).
* Bard Song: Countersong - nw_s2_sngcountr - As Cloud Mind.
* Bard Song: Fascinate - nw_s2_sngfascin - As Cloud Mind.
* Bard Song: Song of Freedom - nw_s2_sngfreedm - As Cloud Mind.
* Bard Song: Haven Song - nw_s2_snghaven - as Cloud Mind.
* Bard Song: Inspire Heroics - NW_S2_SngInHero - As Cloud Mind, plus HP bonus is applied seperately.
* Bard Song: Inspire Legion - NW_S2_SngInLegn - As Cloud Mind.
* Bard Song: Ironskin Chant - nw_s2_sngiron - As Cloud Mind, plus damage resistance to all damage, is now damage reduction (thus only physical attack damage) 5/-
* Warpriest Fear Aura - NW_S2_WPFearAura - Only affects enemies (so no allies in a full PvP setting).
* Tymora's Smile - x0_s2_HarpSmile - Now a supernatual (undispellable, not removed by resting) effect
* Shadow Evade - X0_S2_ShadEvade - Properly applies the damage reduction effects using correct bypassing properties (ie; adamatium and suchlike will work).
* Divine Wrath - x2_s2_DivWrath - Damage reduction is set to none, thus 5/- DR (or higher) is applied

Include files (affects multiple spells):

* nwn2_inc_spells - Entropic Husk is a size-increasing spell (multiple size increasing spells cannot be applied at once), and Devour Dispel will not apply multiple temporary hitpoint effects and remove all previous ones.
* x2_i0_spells - Thundering Rage no longer applies deafness, only 2d6 massive criticals now. Also, delayed spells' effects which run on enemies will stop if the target becomes friendly.
 
 
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